

For example an Iron Sword has 2 weight in both games while an Iron Axe has a weight of 7. Once again swords have favorably low weights as well, meaning that sword users as a whole will suffer less attack speed penalties.Īxes also tend to weigh a ton. Some swords have between 55 - 65 accuracy, but the difference here is that there are also a significant number that have 70 accuracy or higher, which is something that the other two can’t say.

Most lances on average have between 65 - 70 accuracy while most axes have between 50 - 65 accuracy. Swords once again have the greatest variety in their arsenal compared to axes or lances. So inflicting a status is a much bigger deal here. In Thracia, statuses can last forever unless you use a Restore staff. Blizzard is also the best of the three ballistic siege tomes due to its ability to inflict the Sleep status on enemies.
#FIRE EMBLEM ECHOES KILLER BOW PLUS#
Plus Wind tomes give the player not one, but two OP Prf rank weapons: Grafcalibur and Holsety. Wind tomes still have the lightest weight on average (although Thunder tomes do a better job of giving them competition) while maintaining great damage output. The reason why wind tomes are the best weapon type here is less obvious than in Holy War. Well would you look at that? Wind tomes and Swords are once again the best weapon types. Even if the axe-user doesn’t have the Pursuit skill they’re still going to have terrible avoid. Sure it has more than twice as much might, but that still doesn’t change the fact that you’re basically going to have non-existent attack speed. For example, compare and contrast an Iron Sword with an Iron Axe:Īn Iron Axe has more weight than might, which is pretty awful. The main difference here is that axes have significantly higher might than swords, but their weight is also absurdly high. Swords and Axes operate under a similar line of logic. Wind magic is also the only anima magic type whose Regalia can be used by the player, and if you pair Lewyn and Tiltyu together you can use the Holsety tome from the end of Chapter 4 until the last chapter of Holy War, which is the longest period of time you can ever have a Regalia for. This means that the wind tome user can deal just as much damage as their lightning or fire wielding counterparts, but they also get the added bonus of having higher avoid and being able to double attack (assuming that they have the Pursuit skill).Īssuming that you have the same weapon ranks in anima magic, there is zero reason to ever use thunder and fire magic over wind. They all have the exact same might, usually they’ll have the same accuracy, but the wind tomes will ALWAYS have lower weight.

This pattern applies to the higher ranked anima tomes as well (which you can see for yourself here: ). The Fire Tome has the highest weight which means that your attack speed is going to drop like an anchor, which means that you’ll easily get double attacked by enemies. The wind tome has the lightest weight which means that the wielder will experience the least attack speed reduction. First, let’s compare and contrast the various weapons by starting with the anima tomes.īetween these three tomes the only difference is in their weight. I’m sure this ranking comes as a surprise to nobody, but let’s analyze this anyway. One more thing to note: Axes also have more variety in these games than they did in the previous entries which gives axes users more tools to deal with specific problems. Then you combine reasons # 1 & 2 and suddenly its not so surprising that axes don’t suck anymore. While this one doesn’t automatically make axes good on its own (FE 5 & 6 say hi) it does play a role in making them more viable weapons. Then the Tellius games switched “Con” to “Strength” which further reduced the relevance of weapon weight to everyone except for magic users. This means that weapons can still have higher weight without flushing their wielder’s Attack Speed down the toilet. Speed – (weapon Weight – Build, 0 if negative) Then came Fire Emblem 5 which decided to change that to: This formula screwed axes over since they would always weigh a lot. This basically meant that if you wanted to double attack you needed a high Speed stat and a weapon with low weight. In the first four Fire Emblem games the Attack Speed formula was basically “Speed - Weapon Weight”. Axes stopped weighing their wielders down: One of the reasons why they’re easy in this case is that they weigh themselves down to the point where hitting them isn’t difficult to do anymore.ģ. Enemies in Fire Emblems 7 - 9 are notorious for being easy to kill.
